Showing posts with label gaming reviews. Show all posts
Showing posts with label gaming reviews. Show all posts

Tuesday, September 15, 2009

Dissidia:Final Fantasy




Taken from Gamefaqs
Credits to Jahkeemyork

"Is this the Final Fantasy we Envisioned?"

So this is Square's response to Final Fantasy's 20th Anniversary, a Final Fantasy Styled Smash Brothers Brawl with less characters, no items and can't do four player on. This is what would first come to anyone's mind when they first saw the trailers to it. However this game is nothing like Smash Brothers Brawl and definitely will not dissapoint you. The question is though, is this game worth your money? The answer is in this review.



Plot:
This is one thing I can't really give a rating for considering I can't really understand the entire story in this game. However I can give a synopsis on it. Chaos and Cosmos are two entities at war with each other. The Main Protagonist and Atagonists of the Protagonists are summoned to fight this war for them. In order for the Heroes to get back to their world, they need to collect the "Crystal" that represents them. I'm not sure what the Villains are after, yet. However the plot already is an interest for me, and for anyone else that have played the Final Fantasy games. I'll have to add more detail to this after translations and/or the US version comes out, this might also change the final score.


Gameplay:

Dissidia's gameplay from trailers and just videos alone can confuse anyone, especially first timers to this game however here's the easy breakdown. The point of this game is to get your opponents HP down to Zero. However the only way you can do that is to attack them with BP attacks (The Circle button) to raise your Brave Points, which is the only way to inflict any damage at all to their HP. Once you have enough Brave Points you can do a damaging HP attack (Square button) which if it connects will knock your opponent down by the amount of BP you had.

The first reaction to this would be to "Just spam BP attacks and then finish them off with an HP" However the game is not as simple as that. First let's start with the actual content the gameplay offers. Players can dodge attacks, using the R button with a directional push. The moment they are in that roll motion or air spin they are completley invunerable to any attack. However they are left slightly open when the dodging animation stops. This sounds like a hindrance however it does add fairness to the game as it's your own fault if you roll right into your opponent only asking to be knocked down for a beating.

The second is the Guarding which is way more useful tool then Dodging when it comes to dealing with BP attacks. You tap the R button to Guard, however the Guard only lasts for a short two seconds. If you time this right your opponent will be left wide open for a short period of time allowing you to get a good combo off of him. If your opponent is on to you the moment you drop the guard you'll be opened to having pain thrown at you. Once again making this a rather fair fighting game still.

BP attacks are mostly combos done by pressing the circle button, or a direction + the circle button. These attacks can cause up to 400-500 (Depends on your character's level and equipment) BP points added to you. For each BP point you earn from attacking your opponent looses theirs. So it's best to always be prepared for standard attacks. The HP attacks when connected to your opponent trade in your BP points to subtract from their HP points. BP attacks are always harder to strike with unless chaining them with a combo and there are many reasons for that. First of all, the character says a line or speaks right before pulling it off, and the text for the attack pops up on the screen letting both players know a BP attack is going to happen. However all is not lost if you miss, you still keep your BP and you can use it again. If you do strike and your BP drops to Zero just wait a while and your BP should rise right back up to whatever your character's default BP is which is once again depending on your stats. However get attacked while your at zero, or get reduced to zero and you get something that's known as "Break."

Break is a new gameplay element added into Dissidia to make the game more hectic then other games. What happens is that your defense for HP attacks are the same however if your struck against something along the lines of a Wall, or ground you will receive nearly 5x as much damage as you'd normally do. However you can't die from hitting a wall so your HP might just drop down to one.

Ex Bursts is another addition to this game, that can play like the first Bloody Roar's beast mode, only a bit more simple and at the same time more advanced. When you attack your opponent there are little blue orbs that will float around your character. The goal mainly for this is to grab as many as those little orbs as you can to fill your Ex Guage, there are also Ex Orbs that appear randomly on the map which can only be found by either locking onto that instead of your opponent or following your blue ex mini orbs that are getting sucked into this main Ex Orb. Once you have enough you can enter the Ex Mode form which grants your character special abilities but on top of that the Ex Burst attack which is a very deadly attack that requires a different special input for each character depending on what Final Fantasy game they are from. The Ex Burst does big damage to your BP and then finishes it all off with an HP attack. Ex Bursts are initiated by hitting the opponent with an HP attack while in EX Mode. So the only way to avoid getting hurt is just to play dodge with them until their gauge drops back down to Zero.

If the action is too fast for you don't worry, Square-ENix knows there are RPG fans out there so you have the option to turn it from an action game, into an RPG by adding a command menu onto the screen where you just choose your option and press X.

I don't want to get too far into the characters, however each character plays very differently from the other causing you to want to use a certain strategy with each one. One of the most unique characters is Exdeath due to being more of a counter kind of character then a brawler.

The final thing I want to get into is Summons, there are over 40 different summons in the game and what they do is give you special BP conditions or damages your opponents BP. Some do nothing but just hide both of your BPs while others copy. You can only have one summon on your character. Mix all this together and you have one major fighting game with gameplay that requires a thought process of a Final Fantasy boss battle.

P.S.:The English Version of this game has been out for quite awhile incase some people didn know.


Content:
Next we go to the Content of the game, and I have no idea where to start from but here's a run down on each of them.

1. Story Mode
Story Mode, which just as it sounds is a Mode to help progress your character, learn about them, level up, obtain items summons and more. The Story Mode takes place to what's best to describe a board game. The point is to move your character from Point A, to Point B by any means. The game makes it easy for you at first by giving you a tutorial of the run down on how this works in the Prologue. However even the Board Game requires strategy, you have a set amount of DP (Destiny Points) which don't effect the story at all but effects the rewards you reap. Now you are looking at a map with 4 enemies, 3 treasure chests and you only have 4 turns. How are you suppose to do this? Well this is where planning comes in. Certain enemies have DP chances which give you special conditions in order to raise your DP by 1 point. Though that alone isn't enough which is where chaining comes in. This is where you position yourself between two enemies and that allows you to take them both on at once without losing another DP. If they both have DP points then that means you can leave with 2 extra moves on your set which will allow you to reap the rewards.

However Story Mode does come with it's quirks. As you begin to beat it with each Final Fantasy Hero (as the villains have no Story Mode) you begin to find out that this is all a chore for you. All the enemies start off very weak and simple no matter who you choose and get harder near the end. Personally I see this as a problem because it just feels like you're doing the same thing over and over again with a different character. They try to mix things around like Onion Knight you don't know where the enemies are, and Tidus gives you way more enemies then normally however it's the exact same feel. There are a few extra modes after you beat all the Heroes that make it worth it, however nothing more then Inward Chaos mode in which you can finally put what you've learned to the test in really hard battles. However you need to be at least Level 98 or higher if you even want to survive it.

The other problem is that the Boards make you have to return if you want to unlock everything by special gold blocks that can only be cleared by getting the star for that part which requires 1000 points to unlock all four. So it becomes more of a chore.

2. Duel Colliseum
This is what you get when you're not strong enough for Inward Chaos, what this mode does is allow you to select 4 options depending on your level. From there you battle it out in an endless brawl to raise your points up, level up and earn new items. You only have 3 chances to lose, unless you pick up a "Job Card" which grants you special conditions. Making this a tournament..with strategies and many rewards.

3. PP Store
Now this is what I'm talking about, a store in the game with actual worthwhile stuff. Although I can't understand all of it, you can buy characters (The villains and a few secret characters), alternate costumes, music CPU level capping and much more. This store will take a while to get as much points as you can to buy everything you could ask for.

4. Vs Mode
There are two versus mode, one for playing against CPU, which is the basic set yourself up against a computer, set their difficulty, level, and Behaviour. Choose a map, and then choose the music you want with it. There you battle it out, however the CPU's A.I becomes a problem as they are always either too easy, or so hard that the fun's taken out as you play a camping strategy to beat them. If you want a fun fight that doesn't include running CPU's and blocking crazy ones go for a level 7 behaviour.

The second mode is Adhoc matches where basically you can play online against other players, and also have "ghosts" which are specific A.I controlled CPU's following a specific pattern of the one it was chosen to record. Square-Enix has also released a few set of codes to pit you against ghosts they've made in order to unlock special items. Such as a snowboard that's held by a rough level 45 Cloud, ect, ect.


5. Museum Mode
This is where the Story Comes together, and a place you'll visit more frequently then other games. There are the normal Museum things in typical games such as look at characters, and summons to learn about them. Read Cosmos and Chaos reports look at icons you obtained and stats. However there are two you will be visiting most frequently. First is their media center where besides listening to music and hearing voice you can view every single cutscene. Not only that these cutscenes all appear to be in Chronological order of the events of Dissidia. So when you pick up the english copy of the game, unless you understand Japanese this is going to be your first step after you unlock every single (Over 200) cutscenes.

The second thing you'll be going to often is Replay Mode which works kind of like Halo 3's only much better. You have the option to turn off status, and then control the camera to your liking. There are also a lot of preset angles to fit the style of recording you want and if you have enough skill you can create one rivaling that of Advent Children's gameplay. There are a few flaws I've noticed though. The first being that you can't choose the camera to cut at certain ones and then combine angles at other points. It chooses which ones to combine and cut by itself. This can cost frustration and lead to going through angles that don't show either character. The other flaw is that there will be some points where the camera will get stuck, mainly FF3's Gimmick version stage where when it turns into a small box. Your camera will sometimes be behind the game wall and can't zoom in at all to the battle, and you'll have to just restart the replay to that point and fix it.

Then comes the best option AVI Export, that's right the first PSP game, that I've played anyways that allows you to Export your Replay into a format that you can soon encode and upload to Youtube or any other streaming site for everyone to view. This is the best option I've seen any game offer.


Sound:
There is no problem with the sound, at all I play with really good sound muffling headphones on and they added perfect detail to every sound. Giving nostalgic sounds depending on that Final Fantasy Character, and you can hear how far and which direction your enemy is in making it even more useful. In replay mode the sound density and direction changes as well depending on where the camera is.
The music features 1-2 remixed songs from each Final Fantasy, all remixed to fit fighting in Dissidia in which succeeds. There are also non-remixed songs used in the game to keep nostalgic feel to the game. However the two secret characters from their respected Final Fantasy games have no remixed songs, or stage. So it's unfortunate but nothing that creates a problem in the game at all.

Graphics:
The Graphics are still something you would expect from Square-Enix, eye catching, beautiful and even better looking then Crisis Core. Many people say this looks like a PS2 game, or better then a PS2 game. I have to disagree there to a point. The game looks like one of the middle ages of PS2 games however it's more like an era between the PS2 and the PS1's capabilities. The stages are huge and very destructable, there are gimmicks in each stage that you can tun on and off. However there are also commands you can do in the stage, much like Kingdom Hearts reaction commands just not as cheap.

Customization:
This is the last thing I want to bring up, that I nearly forgot to mention. Final Fantasy Dissidia features a major customization rivaling that of a standard Final Fantasy RPG. However the customization is really just like Kingdom Hearts. You can customize which button to do which move, and learn new moves as you level up. You can also add certain abilities to characters which take up (AP) points, just like in Kingdom Hearts. You can't grab every single ability because you don't have enough AP to do so. You can also change your equipment however certain equipment you can't attach at all while others require you to be at a certain level. That's all I can really say about the customization due to the fact that english will be needed to fully go into detail of it.



Overall:
This is not one of the best fighting games out there, but it's definitely one of the best games I've played on the PSP, and is solid Fighter with many RPG elements in there. Every online battle you face may play the same but there will always be different equipment, move lists, and summons that will change the battle around and cause you to change your strategy. Same with CPU's. This is also the first Fighting Game to have so many options and content in it. Is this game worth a buy, definitely. However only in English because unlike most fighting games this one has so much content and plot you will have to understand it's language to truly enjoy it.


The Good:
Solid Fighter with many RPG Elements
Story Mode that has over 200 Cutscenes
Customization mode rivaling that of an RPG
Extra Modes to keep you busy after beating the Main Story
22 Characters which all fight differently.
Museum is worth visiting way more then once
Replay Mode
Nostaligic Music for old time, and new time gamers.

The Bad:
Story Mode's board can feel like a chore after a while.
A.I can become unfairly hard ruining an epic experience with camping.
Replay Mode has limits that are uneeded.
Story Mode cutscenes are not in any real set order, (However this is fixed with Museum Mode's cutscene viewer)



Final Score: 9/10

Reviewer's Score: 9/10








Monday, June 8, 2009

N+ (Purely Addicting)



Credits all goes to

katastrophie in Gamefaqs


"Purely Addicting"

When I first saw screenshots of this game I thought this title was going to be quite bad, well I guess I got slapped in the face with the old saying "you shouldn't judge a book by it's cover". N+ is a fun and challenging game that will leave you playing for a long time and causing everyone around you telling you to shut the hell up since you will be shouting at the PSP screen.

The game is very basic, you are a ninja (albeit a very crude one) and your objective is to grab a crystal to open the locked door and go through it all the while gathering some gold for your troubles. You are a jumping master, you can leap from on wall and jump all the way to the next, you can even do the old wall to wall jump, you are a ninja after all. That's basically the goal of the game. There are numerous levels for you to play on each one getting harder than the last, and there is even a level editor in which you can build your own level and even share it on the internet for others to play thanks to it's multiplayer mode. As you play through single player you will unlock more parts to use in the level editor and even unlock new colours for your ninja.

The game starts out quite easy, jump here, grab this, head back and so on. Later on it will pick up and you'll find yourself dodging missiles, lasers, electrified balls, mini bombs, and other little gadgets that will try to hinder your progression, even the levels get longer and become more puzzled base by adding switches to press to open gates to reach your destination. Each level is unique and some are quite interesting and can give you inspiration into making your own level, such as the stage in the game that looks like a dragon. This game is not easy, some levels will frustrate you, but luckily the restart option is very quick and puts you right in the action with lightning like quickness. If you feel like you can't beat a stage just put it down and come back later, it works, that's my advice.

Graphics don't really matter to a game like this, they are very nicely done though. It's nice and simple and the colours are not frustrating on your eyes. The screen for each level usually sticks to your PSP screen meaning that it won't cause a part of the level to disappear when you go to one side of the level which is pretty nice. Music is quite good actually but for some reason I usually just don't hear it, maybe it's the pure concentration on trying to beat the level filling my head.

Overall this game is quite enjoyable and is very addicting once you find your comfort zone. This is what I think, what about you? Don't be afraid to try something new, you just might like it...














Reviewer's Score: 8/10

Wednesday, June 3, 2009

Prince of Persia Review


Have you ever dreamt of a game with open world gameplay , Awesome partner whos a beutiful princess and you could NEVER DIE?! This game is the right one for you! if you're having problems executing fast combos and chaining them and do little benefit to you.

Unlike the old prince of persia series..ubisoft came out in a new story and this had nothing to do with the old prince of persia series...The main character isnt really a prince..the game itself refers him as "prince" and it could be seen in guides , tips and even in the manual. In this game..you had a partner named Elika , she's a princess of the city who seals the evil god of darkness Ahriman in a tree in the temple...Shes like the BEST partner ever..she can kick the enemies ass while pressing triangle and she COULD save you from almost any attack and even if you drop she will save you from almost every ledge you missed.. even if the enemy had knock you down and you press the wrong button and your enemy is gonna end your life...she saves you without FAIL but in return the enemy's life will replenish to like a quarter a bar..

The graphics were awesome for a cell shaded type and looks almost realistic and many casual gamers who are anime fans will love this . Button mashing is a sin in this game and it prevents you from making and chaining more combos so many button mashers who played o2 jam or DJ max will find it complicated and a litlle hard to get used to...The main aim to cell shade the graphics in this game is to let you enjoy the scenery of the entire MAP and giving you even frame rate..

The enemies you were fighting against were known as the "corruption" and they were Ahriman's minions..and each of them were once a high leveled citizen of this city and they turned to Ahriman to their fantasies and end up being his minions...In this game you dont encounter enemies just like Devil May Cry ...you always had to One on One with them and those normal minions came out pretty little and quite sometimes you see them spawning in their area and they had a BIG BOSS like life bar right below you but all u gotta do is either shove them off the cliff or hit em until they die and that will take you quite a while..The map shows the entire region of the city and each and every dot theres a boss fight and theres only 4 bosses...and you had to encounter them over and over again but you had to use diffrent tactics agains them because of the enviromental change..This time you dont have to find your way but Elika could just show you the way and its similar as Isaac Clarke's holographic GPS system..

You could always talk to Elika when you're bored or sometimes after finishing a task by pressing a specific button..The Prince sometimes shows some CONFLICT of INTREST in Elika and slowly in the game you could even find Elika having intrest in the prince too...like when the prince fell down and after saving him...she will be like ' pls dont die when im starting to like you' 'you're lucky (in a sexy tone)' or sometimes when both of you are on a horizontal pole and you need to go to the other way...the way you switch places with Elika is kinda akward ... and Elika will say "haha having fun?' or sometimes if you catch her off the ledge or something she will be like 'hmmm didnt know you're such a gentlemen' and sometimes the Prince will crack out jokes against the enemies or sometimes he whines when Elika holds on to his back while sliding down saying' ARGH! you're heavier than you look!' or 'ouch! dont dig your nails in me'

Overall the gameplay isn't as much as a Hack and Slash and It was more like Assasin's creed One on One with your enemies and its sometimes fustrating to collect power seeds to unlock the next level...but the graphics were great , the framerate is smooth , the enemies are beutifully crafted and designed and you could never die..but its less chalenging and no long loading time ( thats whats the cell shading for)..

the score is..............7/10

This game is recomended for Prince of Persia fans or casual gamers , anime fans , and STRICTLY not for Hardcore people....(cos they would end up whining saying its too easy)

Wednesday, May 27, 2009

Maplestory Review

Maplestory is a 2D sidescrolling MMORPG..In maplestory , there are a wide selection of classes known as "jobs" such as Wariors , Magicians , Archers , Thieves , Gunslingers , and Pirates..Each and every job has its characteristics just like magicians , they could freeze monsters teleport next to them and flank other mobs at medium range and wariors could build up their combo damage multiplier and makes their damage stronger and archers are devasasting at long range but you'll most likely to bang your buck when mobs comes at close range and Thieves could throw shurikens and strike with daggers with quick attack speed. The map is a sidescrolling map and when you wanna go to another map or something , you'll have to press up on magic portals . The entire maple world is made out of chains of maps with will lead you to diffrent places and diffrent worlds.

The movement of your character is simulated throught your keyboard..that means you dont have to youse your mouse here.. your character cant run they can only walk and you have to arm yourself with a weapon to attack..you cant even run but you could WALK faster by flash jumping , teleporting , potions , skills and etc.Your character 's apearance had a big stubby head and a SMALL body and girls are REALLY FLAT CHESTED in this game with dosnt simulates real life. Your HUD 'heads up display' had simple compartments . your level and job is on the left followed by your HP and Mp bar and on the right was your quickslot inventory and your EXP bar.

The monsters were cute and sometimes ugly and plain retarded the monster's AI was really dumb and they attack on sight or either attack when disturbed. You will gain damage if they touch you or they use their skills. Low leveled monsters will just try to touch you until you die =.= . Your combat system can only hit one monster at a time but other skills will let you hit more . There isnt any lockon and theres a slight pushback effect once the enmy recieves an effective hit . Each time you hit a monster a REALLY large damage counter comes out from your attack and pink and larger ones are critical damages. Each time you level up there're be 2 things the players might wanna do . they will add their stats to increase their damage and effeciency and start adding skill points that improves that skill . Quest in this game isn't rewarding at all and the ENTIRE point of this game is just GRIND AND GRIND AND GRIND until you reach a certain level and GRIND AND GRIND AND GRIND...This game makes me feels like theres no perpose for you here...nothing you could do but to press the same button over a thousand times..This that what makes it boring...BUT to casual gamers...they will find this game REALLY INTRESTING AND ADDICTIVE . When you die you actually loose experiece and really gets owned after dying after all that hours spent on your character was gone..

Items and Equipments were being sold from level 1 to 50 in shops any items above that , you had to hunt for yourselves. Upgrading your items is a Pain in the ass...You had to buy scrolls from players or hunt them yourself which is extremely rare and unpredictable . Theres a diffrent sucess rate for each and every scroll which you want to use on your item . Your item has a few slots for upgrades . The if the scrolls pass..you get a little extra amount of damage or stat to your item while taking away 1 slot if it fails...it just wastes your time and takes away 1 slot too..Theres another scroll which is cursed and has a 10% higher rate to suceed but if it fails...IT COMPLETELY destroys your item . This is a real problem for many players and if they keep hunting for this scroll they will be playing that game forever...Thats why the developers are GETTING their real money from cheap costs from this game...There are even things that could boost your exp gains and prevents you from dying.

There are 2 diffrent type of items. cash items and normal items...Normal items are practically armour from those middle ages and all that and CASH items are actually clothes from the 21st century and they DO nothing and it just makes you look good..the cash item masks over your normal item and making you look GOOD and still having the stats..which i think its a total waste of money because these cash items will expire in 1 or 3 months..You cant even choose your colour for the items and even CHANGING HAIR needs RM50++..and although it could last forever...the coulour needs another extra RM 20++..I still dont get it why they had this type of system...although the new episode 2 patch has more value and lowered price...I still think its a waste of time..

I have two ratings for this game from diffrent point of views

HARDCORE GAMER :

PROS
2D hack and slash type of gameplay
VERY LARGE DAMAGE INDICATORS

CONS
BAD GRAPHICS , RETARDED AI MONSTERS , BAD ECONOMIC ORGANISING , NO PERPOSE IN THIS GAME AND NEVER ENDING GRINDING UNTIL LEVEL 200 NO PVP

3/10

CASUAL GAMER / LALA GAMER /NON GAMER:

PROS:
CUTE CHARACTERS , NICE 2D BACKGROUNDS , ADDICTIVE ,LARGE VERIETY OF CLOTHES , NICE GAME TO WASTE MONEY AND TIME AND COULD GET REALLY FAMOUS BY YOUR LEVEL

CONS :
NOTHING!!!

8/10

Monday, May 4, 2009

Left 4 Dead Review Part 1 (Introduction)






Left4Dead, commonly known as L4D is a co-op based FPS (first-person shooter) by Valve Corporation, makers of the award-winning Counter-Strike, Half-Life series, Portal and Team Fortress.

Introduction
There are 4 main characters that the player can take control of. Zoey, Francis, Bill and Louis. The abilities of each character is equal, so there's no point with fighting with a friend to choose over any of these characters.

The goal of the game, which depends on which mode is being played, is generally simple. Rush to the next safehouse. That's normal mode.

In versus mode, there can be 8 human players, 4 on Survivors, 4 on Infected. You can play as Boomer, Tank, Smoker or Hunter while on the Infected side but not as the Witch which is still AI controlled.

In the newest mode, Survival, players have to face hordes of Common Infected and 4 Special Infected at a time. For example: Usually there are only 2 Tanks, but in Survival there can be 2 or more.

The Infected (in case most of you don't know) are the names of the zombies you fight in Left4Dead. Common Infected run at you and start slapping you to your death. In hordes, they are lethal but are relatively weak in small numbers.

There are 4 types of Special Infected:-

Boomer, a big-sized Infected which vomits bile onto Survivors, attracting hordes of Common Infected. Boomers make gurgling sounds and can be heard when nearby. A few shots should take this one out.

Hunter, an Infected which pounces onto Survivors rendering them helpless. The sign that this Infected is near is it's high-pitched scream. This Infected is quite dangerous and once it pounces, another Survivor must help the Survivor that was pounced on.

Smoker, an Infected which grabs Survivors using it's tongue and constricts it's victim. Smokers make coughing sounds and can be heard quite easily. Similar to Hunters, Smokers can render a Survivor helpless until another Survivor shoots the Smoker or it's tongue, which will free the Survivor constricted.

Witch, a female Infected which is always seen on the floor crying. The Witch's crying can be heard from a distance. Witches are provoked when:
1)A Survivor goes too close
2)A Survivor shoots the Witch
3)A Survivor's flashlight shines on the Witch
An effective way to kill the Witch is to have 3 Survivors ready to shoot her while 1 Survivor provokes her.

Tank, this is the final and 5th Special Infected. The Tank has immense strength and is capable of punching cars, or objects towards Survivors, incapacitating them immediately, the Tank can also throw boulders at Survivors, causing great damage. The best way to take down one of these is to throw a Molotov, or aim for it's head.

That's the end of Part 1 of my review, the introduction.

NOTE:TC's L4D review Part 2 will be back with more screenshots.

Sunday, May 3, 2009

F.E.A.R Review

ok, i know what you are thinking, the game i'm about to review is really old.But still, it's a nice game and it's not outdated to me.So here goes:

Game Play
Score 8 Alright the game play is pretty tight, You get to use some pretty cool weapons at the beginning. You also get Slowmo a really nice wall to take down a few dozen enemies at once. The game also has health and reflex boosters. Which can make you last a lot longer against those tough army clones who are always trying to kill you! Haha, there are some cool weapons at your disposal too. Just imagine a nail gun but it's shooting a 5inch piece of metal at your enemies!!F.E.A.R can be scary at times, so be ready to see bodys fly through windows or images of dead people poping into your mind at random times. Or even that little girl you may have seen in the comericals...

Story line
Score 5 Um okay...the story line is pretty confusing at the first-fourth interval or so of the game. Even I can't get the story until i played the game 2-3 times.F.E.A.R will keep you on the edge of your chair. The game has points that will make you wet your pants, and parts where you will laugh and still wet your pants. F.E.A.R for the PS3 has bonus features. A new bonus mission that shows what happened to a group of people. And much more.=p

Graphics
Score 6 PC quality Graphics. The only thing I would have wanted out of the graphics was it to be a little better, since the PS3 can make some pretty nice images out of most video games. Also damages to buildings will sometimes disapear too quickly, and dead bodies may disapear quickly too.

Overall Score 8
This game is a great action game. The story line can also be fun and scary. This game is a MUST buy.

(sry that i did not post the picture.My connection is too slow.)