Thursday, April 30, 2009

Resident evil 5 review




Change can be a painful process. Just ask one of the unfortunate citizens of Kijuju, the fictional region of Africa that serves as the setting of Resident Evil 5, the latest entry in Capcom's ongoing zombie videogame saga. A power-mad corporation's evolutionary manipulations have caused a biological disaster that turns people into mindless hosts for a military-grade parasitic infection. And you thought the Bird Flu was nasty.

The citizens of Kijuju are going through some ugly changes, many of which involve tentacles, oozing eyeballs and heretofore unexplored bloodlust. And, as is the custom in a Resident Evil game, you drop into the situation woefully underprepared for what awaits. The resulting experience is an intense, action-packed adventure replete with satisfying combat, tight gameplay and gorgeous, well-crafted environments. Resident Evil 5 offers all those things and then some, but it doesn't do many of the things longtime fans of the series expect. It won't scare you. It won't fill you with creeping desperation. It won't have you collecting and counting bullets like they're precious stones. It won't, in essence, make you feel like you're playing a traditional Resident Evil game.

Like the story it's trying to tell, Resident Evil 5 is all about evolution. Capcom has gone out on a limb with the latest numbered sequel in its long-running survival horror franchise, and although one of your goals as a player is to survive the horrors around you, this entry in the series is a radical departure from the genre Capcom helped create near Raccoon City more than a decade ago

You'll start out the game as Chris Redfield, who fans will remember as one of the co-stars of the original Resident Evil. But Chris is no lone wolf. Joining him on his mission is Sheva Alomar, an African national and bioweapons expert. Both Chris and Sheva are members of the Bioterrorism Security Assessment Alliance, a global outfit tasked with preventing the proliferation of "biological organic weapons."
"I'll follow you~~I'll follow you wherever u go~~(digi add)"

his time around, it's Sheva who has Chris's back, and she'll be with you every step of the way, whether you go it alone or recruit a friend to play along. On your first playthrough you're stuck with the beefy Chris, whose bulging biceps and gigantic torso make Street Fighter IV's Ken look like a stick figure. Once you complete the game, you unlock the ability to play single-player as the more compact Sheva, who can handle herself and just about everything else. Another thing that skilled gamers hate was Sheva's AI , the bot continiously spams bullets at the zombies. Not at the head but at the chest!.Its difficult to even shoot them in the head and punch them in the face one by one when she kept KS-ing you.

As many of u know Resident evil 4's cows can attack when they get pissed , but in RE5 chickens could attack you for no reason. I mean like , its unlogical right? At least the attacking cows makes sense , but this?? i dont think so .

here are several scenes in RE5 where the more acrobatic Sheva will need to part ways with Chris to reach hard-to-access areas. It's a cool nod to the co-op nature of the game, but I felt Capcom could have gone farther with the concept. There are no moments when you truly feel separated from your partner, which could have upped the fear factor significantly. Part of the horror of past RE games lay in the cramped isolation of knowing you were all alone in a dark corridor. But here, you're never truly on your own, as Sheva is always at your side.

The graphics was the best i've ever seen , I'm sure that u guys know crysis and its realistic graphics.And RE5 has just the perfect match to crysis in high detail mode.The engine is remarkable , the PS3's GPU has 256mb ddr3 memory and the engine could even process graphics that are as good as crysis .Even the graphics on my computer on crysis were experiencing lag (my graphic card was 256mb ddr3 8600gt XFX same as the GPU on my ps3)
and just imagine the price of that ps3 , rm 1.4k++ with that money u could get nothing but a shit computer while u can get a ps3 .
"capcom did a really good job at the graphics engine , rumours says that its a modified engine of Devil May Cry 4"

The A.I. does a good job of recognizing when melee attacks are both advisable and effective, but you'll get the most bang for your buck when you're playing online. It's quite satisfying to work as a team to pull off impressive weapon-and-melee combos, and this teamwork approach carries over to the boss battles, too. Like every aspect of RE5, the bosses and mini-bosses (including the dreaded Chainsaw Majini) are best tackled with a partner.
"RAPE ME!!!! AHAHAHAHAHAHA!!!~~"

Many of the boss battles involve quick-time events that require you to alternate between firing your weapons at an enemy and quickly pressing buttons at a specified time. Some of these mega-fights, like the one with the giant troll-like creature who wears a belt of dead people, are a real adrenaline rush. Others, like an early fight with a monster that needs to be burned in an incinerator, are more of an ode to past RE games where beating a boss was often equal parts puzzle solving and shooting.

With Resident Evil 5, Capcom has broken away from many of the survival horror conventions it pioneered. The creepy suspense of the earlier games has been replaced with an action-packed intensity that will instantly appeal to some gamers and disappoint others. As an action game, RE5 is a success, and there’s a wealth of replayability through item collection, weapon upgrades, score chasing and the unlockable Mercenaries mode. But this is no gentle nudge to the formula of the previous main RE games; it’s an evolution. And if you can accept it as that, you just might love Resident Evil 5.

8.0 Presentation
RE5 has a slick look and feel, but there are some usability issues. Split-screen is confusing to use, menus can be somewhat cumbersome and loading is abundant.
9.5 Graphics
One of the prettiest games of this generation. Lighting, textures and landscapes are often stunning. There’s some screen tearing here and there, but it’s minor. Enemy animations quickly grow stale.
9.0 Sound
Music is understated but sets the tone well, especially the nerve-jangling song that plays when enemies approach. Voice acting for most characters is surprisingly good, but some is just terrible.
8.5 Gameplay
What RE5 lacks in standard survival horror it makes up for in action-packed combat, satisfying on-rails segments and killer final chapter. Controls are beginning to feel dated for an action game.
9.0 Lasting Appeal
For a game with no competitive online multiplayer, RE5 has incredible replayability. Beating the game in various ways unlocks modes and features, and Mercenaries will keep you coming back for more.
9.0
Outstanding
OVERALL
(out of 10 / not an average)

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